Asteria Fleet Travel Simulator

Published on 2026-10-02 by Stuart Spence

asteria fleet travel scenario

When playing a game like Stars! or Asteria it's easy to feel like fleet navigation rules are simple. Submit your orders where ships should go, click a button to generate the next turn, and ships end up closer to where they want to go. Simple.

Not really. Consider these three …

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ChessCraft Godot Port

Published on 2026-09-30 by Stuart Spence

chesscraft minus unity

This is the most impressive thing I've ever gotten AI to do.

Context: The ChessCraft app is written in C# for a game making tool called Unity. However Unity is bloated, closed source, and overkill for a graphically simple 2D chess project like ChessCraft. There's another game making tool called …

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Introducing Asteria!

Published on 2026-09-30 by Stuart Spence

asteria logo

I'm making a new game.

There's a game from 1995 called Stars! that I grew up with and still love. It's a sci-fi turn-based strategy game where you "explore, expand, exploit, exterminate" a universe filled with "stars" (planets) and other empires.

From Wikipedia:

While it received generally positive …

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